// xuy
#include <ansi.h>
inherit ROOM;

int do_quit();

void create()
{
	set("short", "");
	set("long", @LONG
LONG
	);

	setup();
}

void init()
{
	if (!wizardp(this_player())){ 
	     add_action("do_quit","get");
	     call_out("force_quit",1,this_player());
	     //use delayed quit to avoid the error message
	     //in debug.log due to this_player is destructed
	     //before the move() is finished.
	     // mon 8/17/97
	}
}

int do_quit()
{
    this_player()->force_me("quit");
    return 1;
}

void force_quit(object me)
{
   if(me) me->force_me("quit");
}

